So the duck post is a little screwy, lately. I’ll do a new version over the weekend. It’s overdue.

First, please check this out and watch the video:

Second…

I rewarded myself for having cleared the Big Presentation by buying the latest version of a computer game I used to enjoy growing up. The game is called Civilization, and it’s now on it’s fifth major iteration.

The first version came out in 1991, which was about when my family got our first computer. I remember how long it took to load up, and I remember not being able to pronounce some of the terms used within the game, and especially the names of objects, such as the types of ships you could develop, or other kinds of units and structures you could build.

At the beginning of a game you could choose your civilization from a list, and I would always choose America.

You start in 4000BC and the steps are basically to found a city, grow the city, create settlers, found another city in a good place, grow it and expand it, create some caveman military units to stand guard, and then create more settlers and found more cities. You grow each of your cities by deciding what things they should develop. If the city is on a river, then build an irrigation system. If it’s on the coast, build a light house. The options available to you for building grow as you develop new technologies by investing in scientific discovery. You begin way down with inventing pottery and then then the wheel and from then on you make decisions based on what you think is most important. The technology “map” becomes a giant tree with many branches, and some of them only open to you once you make it far enough around others. Of course, ultimately you want to develop them all, but you don’t have the resources to investigate every branch at once, so you have to prioritize based on your needs, and also use your relationships with other civilizations to trade technologies.

So those basic aspects of the game have stayed the same over 20 years of refinement. In our current cycle of technology development, 20 years of refinement of a piece of software is pretty remarkable. The amount of things Sid Meier and his group of designers and developers did well on the very first shot is pretty astounding.

One of the most talked about aspects of the game over the years is its addictive “just one more turn” game play. After spending about 3 hours in Civilization V last night, I can tell you that aspect has not changed at all.

There are a couple significant additions. Firstly, the graphics of course are now fantastic. You can zoom all the way in to the village level and actually see your people at work, doing the things you’ve asked them to do. Some of them will be building farms, some will be building stables or trading posts or chopping trees. So that’s neat to watch happen. Sometimes it’s nice to pull back and just observe everything that’s under way in your civilization.

Also, the soundtrack and other sound effects are excellent. It’s light classical music with some tonal changes when things happen– if there’s extra tension between you and a neighboring civilization, you can hear it, which makes you feel it. It’s a great feature because it’s always on and just blends into and out of different “moods” without actually changing the “song”.

I’m also really impressed by some of the diplomacy features. If you mow over another civilization, you might be respected by others. But if you first make friends with a civilization and then mow it over, what happens is that other leaders who are aware of what happened will “denounce” you, and that gives you a reputation that can really hurt your success. Other civilizations will be less likely to trade with you if you’ve been denounced, and they might even be more likely to stab you in the back later, when they make a run at mowing over their part of the world.

Anyway, so far it’s excellent. It’s the kind of game that’s best played as an experience. For me, that’s a big pot of coffee on a weekend night with nothing to do the next morning, and that’s what I’ll be doing tomorrow night.

Have a great weekend, and look for my updated site next week.

Posted in journal | Comments Off on

39 minutes until the Big Presentation.

I have absolutely no idea how this is going to go. The first half will be straightforward and potentially a little boring. It’s data presentation and discussion. The second half is totally open and can go anywhere. I’m happy but nervous to be doing it this way. It’s the moments leading up to the start that are hardest. The truth in presenting, for me, is that some days you’re on, and some days you’re just not– you’re slower and the words don’t come as easily as you’d like. The nervousness is just about not knowing which way it’ll be.

Will debrief when it’s over.

UPDATE:
Destroyed it.

I had the complete attention of the entire room from start to finish and found myself in the zone very quickly. It was fluid and concise.  The main criteria for victory was leaving them with new perspectives. I left the room while people stayed and continued to talk about what I had presented. That’s victory.

Time for coffee. And a celebratory donut.

Posted in Uncategorized | Comments Off on

23 hours until the Big Presentation. I’m about halfway prepared, I think. I gave it a good effort yesterday evening and into the night. But then I received an email from our building VP asking for my vote on a cleaning-related dispute she’s having with the building president. If I vote on her side, relations will be good and the building president, an 80+ year old crazy woman, will be upset. That is bad because she’s the reason I can receive packages at home instead of at the post office.

After looking at the contents of the dispute, my vote is for the VP’s idea, so the issue became how to communicate it tactfully and clearly and in a way that won’t make the building president feel slighted. So in the middle of preparing for the big presentation, I got side tracked writing a letter. I spent about two hours on it, finishing and mailing at around 1am. It’s one of those things that’s hard to stop once once started.

Here’s how it ended up:

Thanks for this, <name of VP>.

I would add that the overall cleanliness of the building has changed noticeably over time. I don’t inspect with a white glove or anything, but I can tell–by sight and scent–that the main hallway and elevator are not being cleaned as well as they used to be.

In the elevator, for example, there are now handprints and scuffs and smears that seem to stick around for many days at a time. Sometimes it seems as though no one is wiping it down at all, despite how blatant and common such grime has become. It also often smells bad, possibly because it hasn’t been cleaned with soap regularly enough.  But most importantly, there are now scratches that are starting to add up– and that’s the bigger picture: people tend to treat an environment in a way that’s consistent with how it appears to be treated by others. When little things go uncleaned or poorly cleaned,  people grow to have less respect for it over time, and consciously or not, they start to care less and pay less attention to their personal impact on it. I think we’re starting to see some of that, especially in the elevator.

So, for the sake of the health of the building, and for the pride of the people who live here, I do think the cleaning and maintenance of 519 needs improvement. It seems more likely that this will happen with someone we can build a daily relationship and rapport with, and someone who can commit to developing expertise in what it takes to keep 519 in top shape indefinitely.

Therefore, unless there are other options I’m unaware of, it seems the solution is to hire a dedicated, part-time Super, so that’s my vote.

And I can’t believe THAT took me two hours. What a lame little letter, my great holy christ monger. Perhaps I just needed more distraction from preparing for tomorrow morning.

 

Which I need to get back to now so I can train like a motherfucker later.

Have a great hump day,  little worker bees.